So you’ve found Amtgard and you want to know more about it.
Where do I go? How do I play? What does it take to start? Well, you have asked the right questions to the right people because we are here to get you started.
Step One: How Combat Works
Lets start off by explaining the very basics and giving a brief outline of how combat works in Amtgard.
- First and foremost, remember to maintain your safety and the safety of others.
- The goal of combat is to ‘kill’ your opponent using the rules outlined below.
- The head and neck are not legal targets. Hitting somebody in that area doesn’t count, and you should pause and make sure they are okay if you strike them there on accident.
- A valid hit to the torso causes instant death. The torso includes the top of the shoulders, the chest, stomach, groin, upper and lower back, as well as the buttocks.
- A valid hit to any limb causes a ‘wound’ and the limb cannot be used.
- A wounded arm must be placed behind your back. Hands holding a melee weapon or a shield are not harmed when struck, but otherwise being struck in the hand counts as being struck in the arm.
- A wounded leg must have the knee on the ground. You are not allowed to hop on the unwounded leg, though you may crawl as long as you keep your wounded knee on the ground. You are allowed short springs from the ground using your good leg to propel you. Feet on the ground are not harmed when struck, but otherwise being struck in the foot counts as being struck in the leg.
- Any combination of two limbs shots (arm and leg, arm and arm, leg and leg, same arm twice), with the exception of subsequent hits to an already wounded leg, results in a death.
- Players may not punch, kick, bash, or grapple each other.
Step Two: Read the Rulebook
Now that you’ve got a basic understanding of how combat works, you are set to go out and fight at your local park. But before you do that, look over the rulebook and see what other things are possible in Amtgard. Don’t worry about memorizing anything. Just get a basic idea of how things work and maybe pick out a class to try in a battlegame.
Step Three: Find a Group
Next, you need to find a group in your area if you haven’t already. Our forums are the best way to find and communicate with groups that are part of the Iron Mountains. There is also a map of groups that are part of the Iron Mountains on our Parks page. If you’re looking for a group in another area, feel free to ask or check out the Amtgard Atlas. Amtgard has established a strong presence in places all over the country and throughout the world, so it is very likely that you can find a group ready to welcome you!
Step Four: Go Have Fun
Once you have found a group, it’s time to go out and have some fun! We suggest you make a post in the group’s forum and confirm that they will be meeting at the listed time and place the day that you want to go out. Sometimes, groups will be traveling to visit another group or to large, inter-group events, and you don’t want to miss them. Don’t worry about bringing any equipment or the rulebook. The group will have loaner equipment that you can borrow. When you show up, talk to anybody, and let them know that you are interested in Amtgard. They will help get you involved and up to speed. All groups have elected officers whose job it is to get you started in the right direction. Also, if you are not at least eighteen years of age, bring a waiver signed by a parent with you. You can find the waiver here. Without a wavier, you will have you wait until the next time the group meets to fight.